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Imagining and Creating Virtual Worlds

Thanks for joining me!   Dreamscape Global is proud to announce, “Beatfully San Francisco,” the 7th novel in our “Virtually San Francisco” series exploring VR for a variety of real-world use cases. All of the novels are available on Amazon: https://www.amazon.com/Books-Sheridan-Tatsuno/s?rh=n%3A283155%2Cp_27%3ASheridan+Tatsuno&fbclid=IwAR2ko0CuWaDjS8LF3QY5PLdOItvXXMXWX3dslIZpCsQAEW-rW9o0E4hrGU8

The best way to predict the future is to invent it.                                             Alan Kay, former Apple and Disney advisor.

Five novels of the “Virtually San Francisco” series. More coming!

“Virtually San Francisco” novel series

“Fashionably San Francisco” novel out! 8th novel in our “Virtually San Francisco” sci-fi comedy series

For those of you who love VR/AR for fashion, check out my latest novel, which deals with ways that SF Chinatown could use VR for surviving and thriving during Covid-19.

San Francisco’s Chinatown faces a host of challenges — Covid-19 lockdown, anti-Asian hate crimes, failing small businesses, gentrification, evictions, and new hidden surprises. Mayor Tiffany Wong-Gonzalez, a Mission High grad, hardcore gamer, former Navy pilot, and #Stanford computer science grad, wins the election by courting the Chinese community and small businesses who are counting on her for survival. She launches a virtual reality (#VR) hackathon to save Chinatown, but her political rival, Bill Ting, unleashes a massive corporate-financed Virtual #China. The rivalry heats up, involving U.S. and China cyber attacks. Can Mayor Tiffany save Chinatown with the help of her #gamer buddies? Both sides pull tricks out of their virtual pockets for a thrilling showdown.

https://www.amazon.com/dp/B096TW89KM/ref=cm_sw_r_tw_dp_A74Y01D5X74EMWY0314D via @amazon

“Virtually San Francisco” VR Series: 7th Novel and Counting

Dreamscape Global is proud to announce “Beatfully San Francisco,” the 7th novel in our “Virtually San Francisco” series exploring VR for a variety of real-world use cases.

“Beatfully San Francisco” is a modern retelling of Dante’s “Paradiso” as a climate musical and Puccini’s “La Boheme” in SF’s North Beach during Covid-19 lockdown.

All of the novels are available on Amazon: https://www.amazon.com/Books-Sheridan-Tatsuno/s?rh=n%3A283155%2Cp_27%3ASheridan+Tatsuno&fbclid=IwAR2ko0CuWaDjS8LF3QY5PLdOItvXXMXWX3dslIZpCsQAEW-rW9o0E4hrGU8

Five of the “Virtually San Francisco” novels

#1. Virtually San Francisco: San Francisco challenges virtual reality (VR) developers to reinvent the City. In his comedic fantasy novel, you’ll meet an international cast of creatives — a Swedish dog therapy shaman, a Japanese solar goddess, an Iranian earthquake creator, an Ohlone urban planner, a NASA satellite mapper, and others — who meet their challenge: designing a homeless shelter to please the mayor who has surprises in her back pocket. Join the ride into the virtual future!

#2. Uniquely San Francisco: In this comedy sequel, VR creators are tasked to build a virtual mall to generate revenues to finance the gold-plated homeless shelter they built in the last hackathon. All is going well, but their mall is attacked by cyber-hackers and the fun begins, with surprises at every move and countermove.

#3. Soulfully San Francisco: The mayor challenges VR developers to create Virtual Fillmore in order to memorialize the “Harlem of the West” during its postwar jazz glory years and help the City’s struggling retailers. In this sci-fi comedy, they create a call-and-response musical that attracts a billion viewers, leading to a feeding frenzy among investors seeking the next tech unicorn. But first, the developers must fight off cyber-hackers…

#4. Divinely San Francisco: In this modern retelling of Dante’s Divine Comedy, San Francisco scrambles to help rebuild East Bay communities destroyed by wildfires, which leave half a million climate refugees homeless in the streets of San Francisco. The City’s heroes deploy tent towns, cruise liners and virtual reality (VR) to organize the recovery before rainstorms hit.

#5. Virally San Francisco: The mayor challenges VR developers to create powerful graphics and experiences to save struggling retailers, artists, nonprofits and schools shut due to the City’s Covid-19 lockdown. To her surprise, they rally and create a Virtual San Francisco shopping mall featuring Chinatown history, 1940s Fillmore jazz, 1950s Beat poetry readings, 1960s Summer of Love music concerts and even virus research — until hackers threaten to shut it down. But the mayor, a former Navy pilot and computer whiz, mobilizes her allies to defeat them in an exciting cops-and-robbers face-off.

#6. Zenfully San Francisco: San Francisco’s Japantown struggles to survive during Covid-19 lockdown. Facing evictions and bankruptcies, a task force asks a VR master to save local merchants, artists and nonprofits by creating a Virtual Japantown mall and entertainment complex. To their surprise, he and a Japanese solar sculptor create a stunning Obon dance festival that attracts millions of online customers in an unforgettable tale of redemption, survival and love.

#7. Beatfully San Francisco: In a modern retelling of “La Boheme”, an ailing social marketer organizes a climate musical based on Dante’s “Paradiso” to employ her evicted artist friends but must lead them to paradise in a Virtual Paradiso after Covid-19 shuts down all public places. It is her love song and farewell to San Francisco.

VR Storytelling for Designing the Future

by Sheridan Tatsuno, Co-Founder, OneReality.com, San Francisco

My third VR novel, “Soulfully San Francisco“, is hot off the press at Amazon!  What’s the new twist?  A veteran creates the Virtual Fillmore jazz scene, his “Wakanda for real,” which totally surprises everyone, including the mayor who sponsors it. https://www.amazon.com/dp/1794314873/ref=cm_sw_r_tw_dp_U_x_yQnuCbDYFJJH4

VRnovels.jpg


For years, I’ve been frustrated trying to explain how virtual reality (VR), augmented reality (AR) and mixed reality (MR) will reinvent our lives, just as the Internet did.  When combined with fiction, they are powerful new storytelling platforms to enable you to imagine alternative futures or metaverses.  Unlike 2D storytelling in films and TV, where images are separate from the viewer, XR is more like theater; it’s immersive, interactive and data-rich.  Viewers become active, lean-in participants who can create, navigate and analyze images and data in totally new ways.  For example, a historical drama on TV immerses you in the story, but XR enables you to walk around in the scene, chat and interact with avatars (real or artificial people), and pull up data analyses like “Minority Report”.

As a co-founder of One Reality, a VR startup in Sweden and San Francisco, we’re building VR models of futuristic smart sustainable cities and human cells (www.onereality.com).  Most people are familiar with fantasy VR games and movies, mostly dystopias like “Ready Player One,” but cannot imagine virtual utopias like the ones we’re building in the Nordics.

I’ve observed that with new technologies, most people lack imagination.  In 1993-1994, I worked at Stanford’s EE Department when the commercial Internet took off.  Colleagues could not imagine how the Internet would be used by businesses and consumers, even for something as simple as an online shopping cart (i.e. Amazon).  The same is true with VR today, so I’m writing this VR novel series to imagine and describe possible uses of VR now since fiction writing, especially science fiction, is the best way to imagine possible futures.  That’s why sci-fi is so popular among Silicon Valley engineers and strategists.  We plan, think and live in possible futures.

My first novel, “Virtually San Francisco,” is a comedy about the mayor challenging international VR developers to reinvent the City.  The developers create predictable, mundane ideas until a homeless guy walks in and challenges them to build a homeless shelter.  Of course, our intrepid developers add their two-bits worth — fruit juice bars, recycled fashion shop, solar panels and holistic sweat lodge — and end up creating a gold-plated homeless shelter.  Check out my novel: https://www.amazon.com/dp/1545488908/ref=cm_sw_r_tw_dp_U_x_evk1Bb2RCF77P

In my second novel, “Uniquely San Francisco,” the mayor hosts another hackathon to finance the homeless shelter.  The developers build a virtual shopping mall, with Cal and Stanford using Chinese New Year’s parade as the venue to recreate a virtual Tang Dynasty with palaces, warriors, princesses and dragons. All goes well until hackers strike. https://www.amazon.com/dp/1725048744/ref=cm_sw_r_tw_dp_U_x_2yk1Bb4XR880C

In “Soulfully San Francisco,” the mayor wants a struggling, but VR developer to build his Virtual Fillmore to showcase the 1940s and 1950s jazz scene in the City’s Fillmore District — the “Harlem of the West.”  All goes well until reality strikes;  hackers and investors swamp our poor founder.

Ironically, after writing the novels, I’ve met VR developers like the characters in my novel — such as a Swedish dog therapist and virtual musicians — so reality is often more surprising than fiction.   I hope you enjoy the novels.  Post reviews on your blogs and social media pages!

My Linkedin articles:

VR Storytelling: The New Globe Theater of Exponential Technologies https://www.linkedin.com/pulse/vr-storytelling-new-globe-theater-exponential-sheridan-tatsuno/

Gamifying VR for Science and the Arts (STEAM) https://www.linkedin.com/pulse/gamifying-vr-science-arts-steam-sheridan-tatsuno/

VR for Resilience Planning and Disaster Recovery https://www.linkedin.com/pulse/vr-resilience-planning-disaster-recovery-sheridan-tatsuno/

VR for Forest Fire Management & Recovery https://www.linkedin.com/pulse/vr-forest-fire-management-recovery-sheridan-tatsuno/

San Francisco, January 29, 2019