Preparing Cities for the Metaverse
Dreamscape Global specializes in designing virtual reality (VR) and augmented reality (AR) for the enterprise, including architecture, engineering and construction (AEC), smart sustainable cities, cultural district revitalization, shopping, local climate projects, and healthy cities, based on our VR projects since 2016.
We design real-world enterprise use cases and business models, which our partners build. To challenge people’s imagination and creativity, we publish sci-fi novels exploring potential applications using VR gaming engines since they enable you to simulate anything you can imagine. The coming Metaverse requires imagination, design simulations and storytelling to show people how it can be used for practical, everyday activities.
Our Enterprise Projects
Aimedis.io, a Dutch company launched by European doctors where I’m CSO, has provided an AI avatar for personalized consultations with real doctors since 2017. We just launched the world’s first medical data NFT marketplace and our virtual Healthy Cities white label platform using the Unreal 5.0 Engine, which is being adopted by hospitals in Lausanne, Tokyo and a dozen other cities in 2022. Our clients are hospitals, healthcare insurers, medical equipment suppliers, clinics, and communities. We are developing practical VR use cases for medical education and training, virtual surgery, and preventive healthcare via mental health, sports, music, nutrition and the arts.
Regenerate.is (Boston) will launch its climate project fundraising platform where artists can host fundraising events for local climate projects. Our partner, Geoversity.org, is working with indigenous tribes in Costa Rica to raise funding for its watershed, forest preservation, and ecovillage training for outsiders who want to learn about indigenous best practices. We have other climate projects in our launch later this year.
We are advising teams in Greece and Africa that are launching ecovillages.
We publish business books and sci-fi novels. Our new book “The Gaiapolis Strategy”, provides an 8-year roadmap for urban decarbonization so cities, towns and bioregions can achieve their UN Special Development Goals (SDG) by 2030. See: shorturl.at/MWY35
Science fiction is the key to the future! My ten novels in the “Virtually San Francisco” series explore how VC can be used for homeless shelter design, shopping malls, historic district preservation, Covid-19 research, STEAM education, space cities, and space/time travel into the past and future. The ideas are based on our VR use cases for Nordic sustainable cities (Copenhagen, Malmo, Lund 2070 and Stockholm) since 2016. (see our blog for summaries).
Dreamscape Global focuses on imagining and designing the future by combining VR storytelling, urban and environmental planning, and VR visualization and digital twins.
Let’s invent a better world together!
Contact: firstname.lastname@example.org or email@example.com
“Virtually San Francisco” VR novel series
My ten novels explore practical and futuristic ideas for urban revitalization, pandemic research, and climate action using exponential technologies (VR/AR, AI, blockchain, IoT, etc.). Come join the VR space/time travel into future multiverses! Get ideas for designing your own VR multiverses. Novels available at: https://kdp.amazon.com/en_US/series/0MW6ER719YP
#1. Virtually San Francisco: San Francisco challenges virtual reality (VR) developers to reinvent the City. In his comedic fantasy novel, you’ll meet an international cast of creatives — a Swedish dog therapy shaman, a Japanese solar goddess, an Iranian earthquake creator, an Ohlone urban planner, a NASA satellite mapper, and others — who meet their challenge: designing a homeless shelter to please the mayor who has surprises in her back pocket. Join the ride into the virtual future!
#2. Uniquely San Francisco: In this comedy sequel, VR creators are tasked to build a virtual mall to generate revenues to finance the gold-plated homeless shelter they built in the last hackathon. All is going well, but their mall is attacked by cyber-hackers and the fun begins, with surprises at every move and countermove.
#3. Soulfully San Francisco: The mayor challenges VR developers to create Virtual Fillmore in order to memorialize the “Harlem of the West” during its postwar jazz glory years and help the City’s struggling retailers. In this sci-fi comedy, they create a call-and-response musical that attracts a billion viewers, leading to a feeding frenzy among investors seeking the next tech unicorn. But first, the developers must fight off cyber-hackers…
#4. Divinely San Francisco: In this modern retelling of Dante’s Divine Comedy, San Francisco scrambles to help rebuild East Bay communities destroyed by wildfires, which leave half a million climate refugees homeless in the streets of San Francisco. The City’s heroes deploy tent towns, cruise liners and virtual reality (VR) to organize the recovery before rainstorms hit.
#5. Virally San Francisco: The mayor challenges VR developers to create powerful graphics and experiences to save struggling retailers, artists, nonprofits and schools shut due to the City’s Covid-19 lockdown. To her surprise, they rally and create a Virtual San Francisco shopping mall featuring Chinatown history, 1940s Fillmore jazz, 1950s Beat poetry readings, 1960s Summer of Love music concerts and even virus research — until hackers threaten to shut it down. But the mayor, a former Navy pilot and computer whiz, mobilizes her allies to defeat them in an exciting cops-and-robbers face-off.
#6. Zenfully San Francisco: San Francisco’s Japantown struggles to survive during Covid-19 lockdown. Facing evictions and bankruptcies, a task force asks a VR master to save local merchants, artists and nonprofits by creating a Virtual Japantown mall and entertainment complex. To their surprise, he and a Japanese solar sculptor create a stunning Obon dance festival that attracts millions of online customers in an unforgettable tale of redemption, survival and love.
#7. Beatfully San Francisco: In a modern retelling of “La Boheme”, an ailing social marketer organizes a climate musical based on Dante’s “Paradiso” to employ her evicted artist friends but must lead them to paradise in a Virtual Paradiso after Covid-19 shuts down all public places. It is her love song and farewell to San Francisco.
#8. Fashionably San Francisco: San Francisco’s Chinatown faces a host of challenges — Covid-19 lockdown, anti-Asian hate crimes, failing small businesses, gentrification, evictions, and new hidden surprises. Mayor Tiffany Wong-Gonzalez, a hardcore gamer and former Navy pilot, launches a virtual reality (#VR) hackathon to save Chinatown, but her political rival, Bill Ting, unleashes a corporate-financed Virtual #China. The rivalry heats up. Can Mayor Tiffany save Chinatown with the help of her #gamer buddies?
#9. Haightfully San Francisco: San Franciso’s mayor launches Virtual Haight to celebrate the 1967 Summer of Love and reinvent it with VR/AR as the Summer of Love 2.0, where K-12 students are challenged to explore the dark and light sides of 1967 and learn their past to prevent making the same mistakes. A “Rashomon”-retelling of the Summer of Love.
#10. Cosmically San Francisco. San Franciso’s Mayor Tiffany-Wong Gonzalez faces a tough re-election challenge. To win voters, she launches a Virtual Mars challenge to boost K-12 STREAM (STEM + Arts for Resilience) education so students can qualify for top colleges and high-paying jobs. But her rival, Cal grad Bill Ting launches a massive Red Mars with the support of corporate spon
by Sheridan Tatsuno, Producer, Dreamscape Global, San Francisco
My third VR novel, “Soulfully San Francisco“, is hot off the press at Amazon! What’s the new twist? A veteran creates the Virtual Fillmore jazz scene, his “Wakanda for real,” which totally surprises everyone, including the mayor who sponsors it. https://www.amazon.com/dp/1794314873/ref=cm_sw_r_tw_dp_U_x_yQnuCbDYFJJH4
For years, I’ve been frustrated trying to explain how virtual reality (VR), augmented reality (AR) and mixed reality (MR) will reinvent our lives, just as the Internet did. When combined with fiction, they are powerful new storytelling platforms to enable you to imagine alternative futures or metaverses. Unlike 2D storytelling in films and TV, where images are separate from the viewer, XR is more like theater; it’s immersive, interactive and data-rich. Viewers become active, lean-in participants who can create, navigate and analyze images and data in totally new ways. For example, a historical drama on TV immerses you in the story, but XR enables you to walk around in the scene, chat and interact with avatars (real or artificial people), and pull up data analyses like “Minority Report”.
As a co-founder of One Reality, a VR startup in Sweden and San Francisco, we’re building VR models of futuristic smart sustainable cities and human cells (www.onereality.com). Most people are familiar with fantasy VR games and movies, mostly dystopias like “Ready Player One,” but cannot imagine virtual utopias like the ones we’re building in the Nordics.
I’ve observed that with new technologies, most people lack imagination. In 1993-1994, I worked at Stanford’s EE Department when the commercial Internet took off. Colleagues could not imagine how the Internet would be used by businesses and consumers, even for something as simple as an online shopping cart (i.e. Amazon). The same is true with VR today, so I’m writing this VR novel series to imagine and describe possible uses of VR now since fiction writing, especially science fiction, is the best way to imagine possible futures. That’s why sci-fi is so popular among Silicon Valley engineers and strategists. We plan, think and live in possible futures.
My first novel, “Virtually San Francisco,” is a comedy about the mayor challenging international VR developers to reinvent the City. The developers create predictable, mundane ideas until a homeless guy walks in and challenges them to build a homeless shelter. Of course, our intrepid developers add their two-bits worth — fruit juice bars, recycled fashion shop, solar panels and holistic sweat lodge — and end up creating a gold-plated homeless shelter. Check out my novel: https://www.amazon.com/dp/1545488908/ref=cm_sw_r_tw_dp_U_x_evk1Bb2RCF77P
In my second novel, “Uniquely San Francisco,” the mayor hosts another hackathon to finance the homeless shelter. The developers build a virtual shopping mall, with Cal and Stanford using Chinese New Year’s parade as the venue to recreate a virtual Tang Dynasty with palaces, warriors, princesses and dragons. All goes well until hackers strike. https://www.amazon.com/dp/1725048744/ref=cm_sw_r_tw_dp_U_x_2yk1Bb4XR880C
In “Soulfully San Francisco,” the mayor wants a struggling, but VR developer to build his Virtual Fillmore to showcase the 1940s and 1950s jazz scene in the City’s Fillmore District — the “Harlem of the West.” All goes well until reality strikes; hackers and investors swamp our poor founder.
Ironically, after writing the novels, I’ve met VR developers like the characters in my novel — such as a Swedish dog therapist and virtual musicians — so reality is often more surprising than fiction. I hope you enjoy the novels. Post reviews on your blogs and social media pages!
My Linkedin articles:
VR Storytelling: The New Globe Theater of Exponential Technologieshttps://www.linkedin.com/pulse/vr-storytelling-new-globe-theater-exponential-sheridan-tatsuno/
Gamifying VR for Science and the Arts (STEAM)https://www.linkedin.com/pulse/gamifying-vr-science-arts-steam-sheridan-tatsuno/
VR for Resilience Planning and Disaster Recoveryhttps://www.linkedin.com/pulse/vr-resilience-planning-disaster-recovery-sheridan-tatsuno/
VR for Forest Fire Management & Recovery https://www.linkedin.com/pulse/vr-forest-fire-management-recovery-sheridan-tatsuno/
San Francisco, July 2021
Dreamscape Global is a media publisher, consultancy and accelerator that focuses on virtual reality (VR) and augmented reality (AR) for smart sustainable cities, disaster management and STEAM (STEM+Arts) education.
Our VR startups: Virtual Gaia (Boston coming soon). One Reality VR demos: https://www.facebook.com/groups/263449064157532/
Linkedin articles on VR for enterprise and STEAM education: https://www.linkedin.com/in/statsuno/detail/recent-activity/posts/
Our business books on Amazon: https://www.amazon.com/Sheridan-Tatsuno/e/B001KJ1SRE
Our VR novels on Amazon: Virtually San Francisco, https://www.amazon.com/Virtually-San-Francisco-Sheridan-Tatsuno/dp/1545488908; Uniquely San Francisco https://www.amazon.com/dp/1725048744/ref=cm_sw_r_tw_dp_U_x_IAJuCbG4RVJ50; Virtually San Francisco, https://www.amazon.com/Soulfully-San-Francisco-Virtually-Book-ebook/dp/B07MX5H6XK?SubscriptionId=AKIAJ2F6RDUSIYCWQMFQ&tag=sa-b2c-new-20&linkCode=xm2&camp=2025&creative=165953&creativeASIN=B07MX5H6XK
Facebook groups: https://www.facebook.com/dreamscapeglobal/; Silicon Valley Global Network (83,500 members): https://www.facebook.com/groups/109971182359978/; Renaissance SFVR: https://www.facebook.com/groups/renaissancesf/; SF Bay Fashion & Film: https://www.facebook.com/groups/435403223150678/; VR Sustainable Cities, https://www.facebook.com/groups/1586659734911313/; Social Innovators, https://www.facebook.com/groups/socialvrai/,
Contact us for more information at: firstname.lastname@example.org or email@example.com